Toby
The Secret Mine
Jul 05
Posted by Mark at 17:15

A situation involving monsters, it seems, when combined with small, out-of-the-way villages, only really ever go one way. Towards the former kidnapping and hiding the residents of the latter- and that's exactly what's happened in Toby: The Secret Mine.

Toby, of course, decides he's not going to stand for this, and sets off to rescue his friends- following the paths of previous would-be rescuers, he heads into the nearby forest, where he discovers many of his neighbours are a long way from home.

We're in puzzle-platformer territory here, much the same as Limbo or Braid, but with slightly fewer pretentions of telling some ground-breaking, medium-redefining story- just getting straight into the platforming and the puzzling.

The platforming is quite simple, and early on, so are many of the puzzles, mostly equating to rubbing up against something that prevents your progession, then tracking back to find the hidden crate you'd walked past and then pushing it forwards, but it's not long before that changes, with later levels not only pushing your platforming skill but also creating increasingly complex puzzles.

In fact, Toby isn't shy about changing up its gameplay as you progress- discarding one type of puzzle for another well before you get bored of it.

The decision to stick to an art style where almost everything is flat black- as if the entire scene is being lit from behind, casting the foreground into shadow- allows the backgrounds to shine. Although, it can make it difficult to see different types of terrain or other traps before you're on top of them and on occasion it can be difficult to tell the difference between a usable platform and an object in the extreme foreground, which can lead to a lot of cheap deaths.

(Tellingly, there's a trophy for dying 100 times, but none for completing the game with a minimal number of deaths)

It also means that the game can over-rely on hiding objects and routes in blacked-out areas that only become visible when you enter them, which works for the hidden Friends you rescue as you go along (Just the 26 of them, which is a pleasing number of collectables for a game of this length), but can annoy when an important area is hidden this way.

These are minor issues, though- Toby keeps its gameplay varied, and doesn't outstay its welcome.
0 comments / permalink

PreviousNext

Slime-San expandalone announced

New Nine Inch Nails Track Features Polybius

Related Articles
Aegis of Earth: Protonovus Assault
By Ben 2016-05-02 15:19:51 0 comments

Aegis of Earth, or Aegis of Earth Protonovus Assault to give it its full name, is that rarest of things; a tower defence game that gets a retail release. A decision Iíll happily admit I q...
Read more...
OlliOlli Gets PS4 Retail Release
By Ben 2016-05-05 02:05:35 0 comments

A couple of years back Duane reviewed the original Olli Olli and loved it. I'm not sure we ever got around to doing anything with the sequel, but it's about to get rereleased
Read more...
Aegis of Earth Gameplay Video
By Ben 2016-04-26 01:48:34 0 comments

I've put a fair few hours in to Aegis of Earth Protonovus Assault to get to where I am in this video, but I still feel like I'm not even half way through. I'm probably not even close, so ...
Read more...