Articles tagged with playstation pro


 
 
What Remains of
Edith Finch
02-05-17
Posted by Ben at 14:18

What Remains of Edith Finch is by Giant Sparrow, the people behind The Unfinished Swan, which was inventive and clever. What Remains of Edith finch is shorter, denser, and feels less like a collection of chapters bundled together, and more like a cohesive narrative

It's a narrative game, not a huge amount in the way of gameplay other than finding which objects you can interact with. You've returned to the family house, which is almost like a Tim Burton bit of architecture, all your family has died off, often in tragic or strange circumstances, and so your mother took Edith and abandoned the house hoping to leave whatever "curse" has beset your family. You wander through the house, discovering the stories of your ancestor's lives, and sometimes deaths

All your ancestorís rooms are locked, so you have to find a way in, itís usually fairly simple and one room generally leads to another, and each room has its own vignette or story. The vignettes are brilliant. Some are shorter than others, but some really are fantastic, or fantastical, inventive, joyous, and every so often, heartbreaking. You can see the legacy of Unfinished Swan in there, but I was also reminded of That Dragon Cancer, and while it's a horrible thing to say about a game that's as raw and honest as That Dragon Cancer, but Edith Finch does it better, even if it doesn't have the same weight behind it

Thereís a brightness and charm to What Remains of Edith Finch, one I wasnít expecting given the tone. Itís a love letter rather than a suicide note. It really does feel as though the characterís lives are being remembered rather than their deaths, itís whimsical at points. It looks great too, at points I was genuinely surprised by how good it looked. There's some moments where it's just that the fidelity is amazing, maybe it's running at a higher resolution on the Pro, but there's other moments, an underwater section in particular, that just have superb art design. There are a few rough edges, repeated objects, the game loading in on the periphery of your vision, and some pop in when zooming in to distances, but on the whole itís a very well put together game.

As always with this sort of game, itís incredibly subjective. Whether you like What Remains of Edith Finch will depend on if the story grabs you, if youíre fine with minimal gameplay, and, of course, if you think the price tag is worth the brief experience. What I can say though is that I thoroughly enjoyed What remains of Edith Finch, more than I expected to after the first vignette, and while itís not a sure thing for everyone, itís a game that will stay with me
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Mantis Burn
Racing
16-10-16
Posted by Ben at 16:13

It might surprise a few people that Mantis Burn Racing isnít a Playstation Pro launch game, undoubtedly it should get a 2nd wind when Sonyís upgraded console comes out but itís actually available now on standard PS4, Xbox One and PC, and itís a good game even without the novelty of 4K

Mantis Burn Racing is a top town, isometric racing game, reminiscent of Motorstorm RC from a few years back. Itís a more fully featured game than you might expect, with a levelling system, weight classes of cars, vehicle improvements you equip. The game boasts a lengthy career mode, definitely longer than I was expecting, with a number of different race types, online, and split screen multiplayer. It also looks better than I was expecting. I wasnít surprised by how sharp the game looks, but the quality of the textures and the particle effects do go beyond what I expected to see. The most important thing about Mantis Burn Racing though is how smooth it is, the high framerate allows for responsive controls, allowing you control the drifts and slides on the spongey ground.

The solid frame rate does drop occasionally. Iíve only seen it maybe 3 times, but if you get a fleet of cars bunched up at a corner, with dust and debris flying around, the game will drop frames. Itís rare though, and itís not simply caused by all the cars being in one places as you donít see it at the start of a race. One disappointing note on the presentation side is the sound. Thereís not enough engine noise, squealing brakes, screeching of tyres, it makes the races sound flat, itís reminiscent of a phone game.

Itís always a bit of a relief when youíre reviewing a game and itís clear what its strengths and weaknesses are, it makes it easier to criticise, and Mantis Burn Racing is definitely one of those games. Mantis Burn Racing is undoubtedly a good game, itís fluid, controls very well, and thereís some really enjoyable tracks. Itís the kind of racing game where when you make a mistake youíll want to hit the restart button, where youíll want to replay a track because you know you can climb the global leaderboard. Itís something the Ďgearsí system encourages, thereís requirements laid out before each race, winning the event is invariably one, but it may include hitting a certain speed or jumping a certain distance, these reward you with gears that are needed to finish a season, but arenít as strict as you might fear.

Itís a shame then that Mantis Burn Racing doesnít do more to enable this challenge mentality. If you want to find out if you climbed the global leaderboard on a track you have to finish it then restart the event. The game would be helped immensely if things like leaderboards were presented more readily, similarly what track youíre about to drive, a recognisable track image or something would go a long way. One of the main problems with this is that loading a track can take an age. A quick restart should be the default for a racing game like this, Iíve no doubt thereís very good reasons why it's not there, but messing up a lap early, recognising youíve lost the event, or even just wanting to play again all mean a lengthy load time.

Iím also not entirely sure about some of the design decisions around levelling up the cars. There are stats for the cars, but itís very difficult to tell if one car is actually worse than another or if youíre just not used to it. Because everything can be modded and improved often your lap times are as much tied to you making a better car than improving as a player. Itís hard to negate this with the way the game is structured so maybe thereís no complaint there, certainly in career mode, but it is a problem when you race online and can find yourself at a massive disadvantage simply because youíve spent less time with the game than your opponent. This is true in the weekly challenges too, itís arguable that Mantis Burn Racing might benefit from standardisation in some areas.

Still though, I really like Mantis Burn Racing. Itís got a lengthy career mode, a variety of different race types, and mini challenges thrown in to make things interesting.The tracks are invariably interesting, thereís shortcuts, plenty of room to overtake, even the occasional obstruction on the track. Theyíre fun to replay, nailing drifts and learning when not to be cautious, and a big part of that is the handling coupled with the frame rate. We wonít know how it handles on the Playstation Pro for another month, but certainly if youíre looking for a game that will then make use of the extra power, Mantis Burn Racing is a fun pickup
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Oct
04
2016
Posted by Ben at 13:15
Mantis Burn Racing has caught a bit of the spotlight recently, it's one of the few games that will run at 4K (and 60fps) at launch for the Playstation 4 Pro. Well it's not just a PS4 Pro game, Mantis Burn Racing is also coming to standard PS4, Steam, and the XBox One

Mantis Burn Racing is releasing on October 12th (the next Wednesday). As well as the 4K resolution Mantis Burn Racing also promises local and online multiplayer, daily challenges, and a 7 season career mode

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Sep
16
2016
Posted by Ben at 02:06
I'm slightly surprised there isn't more talk about this, small top down racer aside, but Mantis Burn Racing will be full 4K resolution on Playstation 4 Pro. In fact, it will be 4K and 60fps, which is pretty cool if you've got the TV to support it

ďWith Mantis Burn Racing weíre delivering full native 4K whilst maintaining 60FPS without using checkerboard techniques or having to reduce any of our effects.Ē

Mark Williams, Technology Director at VooFoo Studios.


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